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(February 2013) Multiboxing refers to playing as multiple separate characters concurrently in an. This can either be achieved by using multiple separate machines to run the game or by running multiple separate instances of the game. Multiboxing might be considered a form of. Multiboxing is considered to be difficult to do well without practice, as it involves adapting to problems in real-time. Variations on the term are common. Often, the number of accounts used is reflected in the term used: dual-boxing or two-boxing for two characters, three-boxing for three etc.
Less generally, the term hydra has been used to describe multiboxingafter the many-headed serpent from Greek mythology, the. Contents. Reasons for use Multiboxing is done for several reasons. People may enjoy the additional challenge it can bring, as well as being able to tackle more difficult monsters by themselves. Sometimes it is a matter of convenience, having permanent access to a character that can, heal or the main character. Overall, Multiboxing can be considered a play style choice.
Many people find the additional strategy of multiboxing to be very challenging and, with those additional efforts, very rewarding. Rather than require the collaboration and cooperation of multiple human players, people who multibox instead rely upon themselves to control multiple game characters and utilize their own abilities as a replacement for human cooperation. While multiboxing, the player does not necessarily have to spend time looking for a group to join in an adventure with, but rather can repeatedly participate in content without the risk of someone leaving in the middle of the encounter. Tools Multiboxing may be as simple as running two instances of the game on one computer (each logged into a separate account) and switching between them. Players may also use multiple computers, each with their own keyboard and mouse. This quickly becomes impractical with an increasing number of computers, so a keyboard may be used, which sends the signals from a single keyboard to several computers or virtual machines on one computer. Software tools include programs which can simulate keyboard multiplexing by sending keystrokes to different instances of the game simultaneously, or across networks.
Can also be used. Often, heavy use is made of the built into the game's default interface.
This allows more complex instructions to be issued with a single keypress. Examples include targeting a certain character and healing them, or firing a spell at another character's target. Compatibility with the game's rules Multiboxing is generally allowed by, because the characters are still subject to all the normal rules of the game world and are controlled by the player directly. This is in contrast to that partially or fully control the characters, which are against the terms of service of most online games.
Most MMORPGs only allow a single character per account to be logged in at once, so multi-boxers need a separate account for each character they want to play simultaneously. In subscription based services, this means paying multiple monthly fees, and buying several copies of game expansions. However, with trial accounts, multiboxing for free is possible.
Using World of Warcraft: Starter Edition is one example which has unlimited play for free, albeit with certain in-game limitations surrounding maximum level, currency accrual, etc. Most game developers allow multiboxing in their games. To date, and all allow multiboxing.
And allow hardware multiboxing, but prohibit software multiboxing. Game publishers do not provide technical support for multiboxing, so while it may be allowed, these games may not be designed to be multiboxed. Not all MMORPGs condone multiboxing. When MMORPG rules address the subject, the most common regulation provides that a player can only have one account from an IP address logged on at once; in the text-based early years of online role-playing gaming, some (MUDs) would set slightly looser limits, such as permitting a maximum of two simultaneously active accounts per human user ( e.g., a /' and a ) subject to the requirement that both be actively controlled by the human as opposed to by a script. Games that do not allow a player to have more than one character at a time include Immortal Night and Warframe. Such rules are usually implemented to keep players from trading to themselves items that load with limited frequency or that will not load if a currently active player has the item equipped or in inventory, as by acquiring the item, giving it to one's secondary character, and then having the secondary character exit the game until the item reloads. References.
Tremor, 100% better for multi-boxers. While I understand and agree with the rest, how is Tremor any better? If you're multi-boxing, you're casting Tremor totem on all toons simultaneously, meaning they'll all be on the same pulse timer, rendering eachother redundant. Well, for that issue, I believe you could make a sequence in which your toons drop Tremor consecutively, but that's not what I meant.
I meant that you can have a quicker recovery after a fear-bomb if your toons are still next to each other when Tremor clears the fears.
Hi Forums, my name is Matt. I've had some mates RAF, but failed. Because they either, quit because the didn't find time for WoW. Or they were too slow to complete the RAF that would give me that mount! So I was thinking of buying a second account through RAF. And it struck me when I met this Multi-Boxer in Trade. So I was thinking I should Dual Box since I'd get a 2nd account (originally for the mount).
But meh, can't find another mate that hasn't played WoW to RAF. Now I'm thinking of what class or class combo to dual box with. I'm most likely gonna pvp and pve in the end.
What are your thoughts on this? The vast majority of Dual-boxers I've seen and heard of, play multiples of the same ranged DPS class. I think this is because you don't have to individually manage positioning and such things like you'd have to with melee classes. With ranged, all you'd need is LoS on the target. Note: Dual-boxing in PvE end-game with a group of other people isn't likely to end well because of all the boss mechanics and intricacies that could be very difficult to deal with when you have 2 characters to worry about in their positioning and dodging of fireballs and such. Not to mention if your 'lead' character gets hit by those random-target fears, mind controls, or gets hit with an 'instant death' hit, then you also lose control of your 2nd character for a few seconds while you switch the controls around. In those few seconds, your 2nd character could easily die too, then the group is left with only 1 DPS to beat the enrage timers.
In a Battleground setting (though sometimes annoying to your teammates), such things are less of an issue because in PvP people are constantly dying and being resurrected anyway, and there's no enrage times to beat. There are programs to help with Multi boxing. But remember your may be taxing your computer.
The more programs you have up the faster your CPU needs to be and the more Ram you will need to have on the mother board. Classes I have seen Mult boxed are your ranged DPS Mages, Elemental Shammy, Booom Druid, and Hunters. I have not seen Warlocks used as I think their rotation priorities make it more difficult to use for Muliti Boxing Frankly I do not like to do it though I can, I have more than one account and I have more than one computer than can play wow. I just find leveling the same character with the same gear to 85 boring. You can not duel box two seperate classes, not effectively. You can have a higher level say 85 run a lower level through instances.where you control and kill everything with the 85 and then loot with the lowlevel. But you can not play them at the same time.
As their rotations are not the same. You can not duel box two seperate classes, not effectively. You can not play them at the same time. As their rotations are not the same I'm sorry, but this really isn't true. It's definitely more challenging, but dual-boxing - even one class - is more effective when you bind your rotation into a macro. By doing this for each class, it's perfectly easy to one-button your way through most encounters.
Heck, the one-button macro is useful even if you don't multi-box. Check out and read some of the starter articles.
12:01 AMPosted by is more effective when you bind your rotation into a macro. By doing this for each class, it's perfectly easy to one-button your way through most encounters. Heck, the one-button macro is useful even if you don't multi-box. THe problem with this is most classes no longer have rotations and now have priorities. Most classes have at lest one proc to deal with that you can't bind into a cast sequence macro. Yeah cast sequence macros for rotations really aren't that useful. 12:01 AMPosted by You can not duel box two seperate classes, not effectively.
You can not play them at the same time. As their rotations are not the same I'm sorry, but this really isn't true. It's definitely more challenging, but dual-boxing - even one class - is more effective when you bind your rotation into a macro.
By doing this for each class, it's perfectly easy to one-button your way through most encounters. Heck, the one-button macro is useful even if you don't multi-box. Check out and read some of the starter articles. One I said effectively and two many class do not have rotations they have priorities. Which makes it hard to set up macros for.
In fact all the Duel boxxers I have come across and I have been playing for 7 y rs are duel boxxing with the same class. So that in and of itself says something. I am not saying you can not do it with more than one class, just you will not be very good. There was a group of Shaman guy was 5 boxing on them. He virtually Won the BG for his faction mainly because no one could get close to the lead toon to even kill it. Without getting nearly destroyed by all the totems and the 4 other toons.
It took a concerted effort of a few players working together to kill him. So I stand by what I said. It is best to use the same class to Multi- Box with. Now this does not take into account the players Computer set up.The More programs you have running the more ram you will need and the faster your processor will need to be. And while WoW is not graphically intense, if you are having to run multi video Screens you will need a More powerfull Video card and likely more than one. I guess you could use one screen but Min/Maxing more than two programs can be a real pain and a big time consumer. I use two screens at my job and they are going to be giving us a third just to make the job easier and more effiecent.
Just click follow. Have 2nd class as healer. Quest ur heart out. 6 days raf heirloomed chr 1-85 and a free priest lvl 80 on 2nd account yea but questing is so easy my friend came in with no BoA gear, just joined a level 25 guild and went from 1-85 in 1 week. And it was his first time playing WoW.
But then again he has played a variety of other MMO's so maybe that helped. I know when I started in BC getting to 70 seemed like an eternity. It was fun but took forever (mainly because I was running a leveling guild and got too busy helping others level to work on my own toon:D a friend took pity on me and we grinded the last two levels in one long marathon night. I hit level 70 at 5am in the morning). H.264 dvr activex control download.
03:45 AMPosted by If you're just doing it for the mount you can make whatever you want. I'd prob try and select one tank capable class to make for some fast dungeons though.
Once you hit 80 you can upgrade to mop or do an account transfer of Amy toons you Lvld. Also you can combine accounts and have 2 keys on the same account (friends see it that way too) Timestamps are your friend. In the four months since he posted, I'd imagine the OP has resolved his question and won't be returning to this thread. It would require you to be real good at switching between windows or PCs to keep up a rotation.
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The recommendation for two of the same class is because there are ways to have one keyboard /mouse control both characters having them do the same thing at the same time. Much easier to control. Please don't try this in groups, you probably wouldn't be able to hold up your end.
Please also refrain from necroing 2.5 year old threads. The game changes a lot and we want to keep the old information on the back pages where it won't confuse people.
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